The game parameters used in the assessment have been defined and described. The next part provides a review of related articles and brief overview of the state of the art that has guided the selection of business simulation games to be analysed and assessed. The first part presents a short introduction in the field of business games and the approach used in selection of the studied games. This chapter addresses the simulation business games used in the educational process by analysing selected popular games regarding their properties that are considered as important in the learning process. They have been proven to be useful in empowering and mediating learning business content. As a part of serious computer games, business simulation games support training and learning focused on the management of economic processes. They have the potential to significantly improve training and education activities and initiatives. They have been seen as good supplements for supporting the learning processes due to their capability to increase visualisations and challenge the student creativity.
Serious games are part of the new emerging world of education environment that is based on sophisticated technology with elements of entertainment.