Hammer ID (hammerid) !FGD The entity's unique Hammer ID that's auto-generated on map compiles. Effects (effects) !FGD Combination of effect flags to use.
Tip: Changing classnames using the AddOutputinput can still influence the game's code, like making the classname match one element in the S_PreserveEnts list will make the entity persists on new rounds! Flags (spawnflags) !FGD Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.